ICC T20 WORLDCUP

ICC T20 WORLDCUP

ICC T20 WORLDCUP HTML5 is a cricket game in which you have select between 8 international team. Both batting as well as bowling features is available in game with first match ending and second one starting. You can select between bowling and batting in first match by winning the coin toss. You can select up to 20 overs for balls in the game.

Gameplay Tips for ICC T20 WORLDCUP

Controls For PC:
Bowling—Click left mouse button when the arrow is straight for accurate Bowling.
Batting—Use keyboard arrow key to change position of batter and touch anywhere on the screen to hit the ball.

Hint: Touch the screen when blipper bleeps above bowler.

Controls For Mobile:
Bowling—Touch anywhere when the arrow is straight for accurate Bowling.

Batting—Use arrow key from screen to change position of batter and touch anywhere on the screen to hit the ball.

Who is the main developer for this game title?

The author of this game is Zapjee.

What is the core framework used for the game’s visual and interactive elements?

The developers used Construct 2 to build this game.

Is this game suitable for younger players?

No, ICC T20 WORLDCUP is not suitable for children to enjoy without concerns.

In what category is this game classified?

The genre label for this game is Sports.

What gender is the primary audience for this game?

The primary gender group this game attracts is Male.

What are the prominent keywords for this game?

The defining characteristics of this game based on its tags are: cricket.

Is blood featured in any way within the game?

Yes, there are scenes with blood in ICC T20 WORLDCUP.

Is this game available on mobile devices, including iOS and Android?

Yes, ICC T20 WORLDCUP functions properly on mobile platforms.

Which age groups does this game appeal to the most?

This game is designed for the age demographic Kids, Teens, Young Adults, Adults, Seniors.

Are there any cruel elements present in the game?

Yes, instances of cruelty are present within ICC T20 WORLDCUP’s gameplay.
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